Hi, I am

NADIA RUIZ BRAVO,PhD

Bridging research, community, and the video game industry.

Hi, I am,

Nadia Ruiz Bravo, PhD.

Bridging research, community, and the video game industry.

RESEARCHER

Digital Safe Spaces

PROJECT MANAGER

Game Industry and Community

GAMMER

researcher

PhD in Computer Science at the University of Gothenburg, where my research introduced the concept of “Digital Safe Spaces.

pROJECT MANAGER

PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,

GAMMER

PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,

My latest projects

Vivamus eget aliquam dui. Integer eu arcu vel arcu suscipit ultrices quis non mauris.

FROM CLAY TO PLAY

Workshop / Create your own cozt horror game in clay

Vehicula ipsum arcu cursus

Web / Multipage Design

WOMEN GAME JAM

Jam /

DIGITAL SAFE SPACES

Publication /

EducatioN & Experience

2019-2024

Göteborgs universitet – sweden

Doctor of Philosophy – PhD

2017-2019

Umeå universitet – Sweden

Master’s degree, Innovation and Technology

2005-2011

Universidad Santo Tomás – Colombia

Electronic engineering

2025- Present

Project Manager- Lindholmen Science Park

Connecting industry and academia to foster innovation and inclusion.

2019-2024

Specialized Researcher – University of Gothenburg

Developed a proprietary framework for cultivating Digital Safe Spaces, providing actionable insights for platform holders on reducing toxicity and improving user safety. Conducted extensive user research (digital ethnography) on platforms like Discord and Twitch to analyze community dynamics and political activism in gaming. Published peer-reviewed insights on Digital Safe Spaces, directly contributing to the body of knowledge on inclusion.

2015-2017

Samsung Electronics