Project manager and researcher with a strong hybrid background in engineering and academia. Trained as an electronic engineer, with six years of experience in mobile devices and network quality assurance, and advanced degrees in IT Management and Computer Science (PhD, University of Gothenburg). My research introduced the concept of “Digital Safe Spaces.” Currently, I apply this expertise at GameLab Lindholmen, connecting industry and academia to foster innovation and inclusion, while actively translating research into practice through initiatives such as co-organizing Women Game Jam Sweden.
Digital Safe Spaces
Game Industry and Community
PhD in Computer Science at the University of Gothenburg, where my research introduced the concept of “Digital Safe Spaces.
PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,
PGameLab Lindholmen, connecting industry and academia to foster innovation and inclusion. I’m especially motivated by turning theory into practice: as a co-organizer of Women Game Jam Sweden,
My latest projects
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FROM CLAY TO PLAY
Workshop / Create your own cozt horror game in clay

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Web / Multipage Design

WOMEN GAME JAM
Jam /

DIGITAL SAFE SPACES
Publication /
EducatioN & Experience
2019-2024
Göteborgs universitet – sweden
Doctor of Philosophy – PhD
2017-2019
Umeå universitet – Sweden
Master’s degree, Innovation and Technology
2005-2011
Universidad Santo Tomás – Colombia
Electronic engineering
2025- Present
Project Manager- Lindholmen Science Park
Connecting industry and academia to foster innovation and inclusion.
2019-2024
Specialized Researcher – University of Gothenburg
Developed a proprietary framework for cultivating Digital Safe Spaces, providing actionable insights for platform holders on reducing toxicity and improving user safety. Conducted extensive user research (digital ethnography) on platforms like Discord and Twitch to analyze community dynamics and political activism in gaming. Published peer-reviewed insights on Digital Safe Spaces, directly contributing to the body of knowledge on inclusion.
